A look back at the gaming stories that captivated our readers in 2025 reveals a conflicted year where both great games and great works stood out alongside growing concerns over their impact on society.
The Guardian devoted considerable space to covering Roblox, with Sarah Martin shining a light on the dangers of its unregulated environment for children. The platform boasts more than 150 million daily users – predominantly youngsters who are vulnerable to exploitation. While some parents may be willing to restrict access, it is essential to ensure that those who play should do so under supervision.
Another topic generating interest among gamers was the self-proclaimed gaming prowess of Elon Musk. A recent exposé showed he had been faking his skills online, sparking amusement and a sense of vindication for writers like Keith Stuart, who penned an article on this phenomenon earlier in the year. It turned out to be just one of many incidents that showcased the richest man's tendency to self-promote without backing it up with genuine achievements.
Video games continue to wield considerable power over both economic and cultural landscapes. The Trump administration has employed meme-based recruitment tactics for ICE, which raises questions about their integration in wider social contexts and where gaming culture sits today.
In a year marked by many firsts, the release of 007 First Light offered something for fans eager to catch a glimpse into the world that would eventually give rise to Grand Theft Auto VI. The game's developers shared insights into the process of winning over Eon Productions, and we interviewed people from IO Interactive who persuaded them to take the plunge.
This year also saw the emergence of an appreciation among seniors for video games. Some have even grown to enjoy them as a new hobby that helps alleviate boredom. Adrienne Matei discussed this phenomenon in depth with Twitch streamers aged 60, sparking hope for future collaborations between different age groups.
Lastly, the push to understand why some gamers prefer playing their controllers upside down has given rise to actual scientific research. A recent study revealed surprising reasons behind the phenomenon, one that could help unlock a deeper understanding of online cultures and gaming experiences.
Looking ahead, we invite readers to reply with the most anticipated titles they're hoping for in 2026 – your picks could be featured in our January newsletter.
The Guardian devoted considerable space to covering Roblox, with Sarah Martin shining a light on the dangers of its unregulated environment for children. The platform boasts more than 150 million daily users – predominantly youngsters who are vulnerable to exploitation. While some parents may be willing to restrict access, it is essential to ensure that those who play should do so under supervision.
Another topic generating interest among gamers was the self-proclaimed gaming prowess of Elon Musk. A recent exposé showed he had been faking his skills online, sparking amusement and a sense of vindication for writers like Keith Stuart, who penned an article on this phenomenon earlier in the year. It turned out to be just one of many incidents that showcased the richest man's tendency to self-promote without backing it up with genuine achievements.
Video games continue to wield considerable power over both economic and cultural landscapes. The Trump administration has employed meme-based recruitment tactics for ICE, which raises questions about their integration in wider social contexts and where gaming culture sits today.
In a year marked by many firsts, the release of 007 First Light offered something for fans eager to catch a glimpse into the world that would eventually give rise to Grand Theft Auto VI. The game's developers shared insights into the process of winning over Eon Productions, and we interviewed people from IO Interactive who persuaded them to take the plunge.
This year also saw the emergence of an appreciation among seniors for video games. Some have even grown to enjoy them as a new hobby that helps alleviate boredom. Adrienne Matei discussed this phenomenon in depth with Twitch streamers aged 60, sparking hope for future collaborations between different age groups.
Lastly, the push to understand why some gamers prefer playing their controllers upside down has given rise to actual scientific research. A recent study revealed surprising reasons behind the phenomenon, one that could help unlock a deeper understanding of online cultures and gaming experiences.
Looking ahead, we invite readers to reply with the most anticipated titles they're hoping for in 2026 – your picks could be featured in our January newsletter.