For those who play for no other reason than to beat it, the obsession can be all-consuming. It's an unrelenting desire to conquer every challenge that comes their way.
These individuals often find themselves drawn into a world of endless repetition - think Animal Crossing or Stardew Valley - where the soothing comfort of familiar tasks is their only solace. But for me and perhaps others like us, it's all about the next hurdle, the next puzzle to solve.
My own fascination with games that defy my capabilities began in music games as a teenager. I'd dedicate hours to mastering every song on expert difficulty in Guitar Hero - until my housemates had had enough of my incessant jamming. Then came FromSoftware's Demon's Souls, an impenetrable game so designed to make you walk away it seemed almost cruel. But there was something fascinating behind all the punishment.
That feeling persists with me to this day. Challenge is a delicate balance for developers: while entertainment is crucial, discouragement can be counterproductive. Games like Dark Souls proved that there's still a market for players who crave the thrill of victory.
One example of just how far my obsession has taken me was Baby Steps - an obstinately difficult game about walking the world's biggest loser up a mountain. The repetitive nature of the gameplay had me stuck in an endless cycle of failure and frustration, only to be released by a single correct step.
It can also take its toll on relationships; at home I'm known for playing until late into the night when others are trying to sleep - sometimes even when they're begging me to put down my controller.
These individuals often find themselves drawn into a world of endless repetition - think Animal Crossing or Stardew Valley - where the soothing comfort of familiar tasks is their only solace. But for me and perhaps others like us, it's all about the next hurdle, the next puzzle to solve.
My own fascination with games that defy my capabilities began in music games as a teenager. I'd dedicate hours to mastering every song on expert difficulty in Guitar Hero - until my housemates had had enough of my incessant jamming. Then came FromSoftware's Demon's Souls, an impenetrable game so designed to make you walk away it seemed almost cruel. But there was something fascinating behind all the punishment.
That feeling persists with me to this day. Challenge is a delicate balance for developers: while entertainment is crucial, discouragement can be counterproductive. Games like Dark Souls proved that there's still a market for players who crave the thrill of victory.
One example of just how far my obsession has taken me was Baby Steps - an obstinately difficult game about walking the world's biggest loser up a mountain. The repetitive nature of the gameplay had me stuck in an endless cycle of failure and frustration, only to be released by a single correct step.
It can also take its toll on relationships; at home I'm known for playing until late into the night when others are trying to sleep - sometimes even when they're begging me to put down my controller.