Valve's New VR Streaming Trick Isn't Exclusive to Its Own Headset, Developers Reveal
A new streaming trick used in Valve's Steam Frame VR headset will not only be limited to its own device. The "foveated streaming" technology, designed to reduce latency and improve gaming performance, can also work with any headset that supports eye-tracking and is compatible with the company's Steam Link app.
The Steam Frame uses a dedicated wireless streaming adapter and a pair of cameras inside the headset to track users' gaze and adjust the quality of the image displayed accordingly. This technology takes advantage of the fact that humans have a blind spot directly in front of them, and by focusing more processing power on the area being viewed, foveated streaming reduces bandwidth and processing demands.
While Valve has optimized this feature for its own headset, it plans to make foveated streaming available on other compatible devices. According to hardware engineer Jeremy Selan, any headset that supports eye tracking can use the technology with Steam Link.
However, there's a catch. The wireless adapter won't work without lower-level OS support, which is currently only available on Valve's own SteamOS operating system. This means users of other VR headsets will need their devices to run a compatible version of SteamOS in order to take advantage of the feature.
Despite this limitation, the technology has already impressed those who have seen it in action. In testing, foveated streaming enabled seamless gameplay on a Steam Frame connected to a nearby PC with a dedicated wireless adapter. The result was nearly indistinguishable from playing locally on the headset itself.
A new streaming trick used in Valve's Steam Frame VR headset will not only be limited to its own device. The "foveated streaming" technology, designed to reduce latency and improve gaming performance, can also work with any headset that supports eye-tracking and is compatible with the company's Steam Link app.
The Steam Frame uses a dedicated wireless streaming adapter and a pair of cameras inside the headset to track users' gaze and adjust the quality of the image displayed accordingly. This technology takes advantage of the fact that humans have a blind spot directly in front of them, and by focusing more processing power on the area being viewed, foveated streaming reduces bandwidth and processing demands.
While Valve has optimized this feature for its own headset, it plans to make foveated streaming available on other compatible devices. According to hardware engineer Jeremy Selan, any headset that supports eye tracking can use the technology with Steam Link.
However, there's a catch. The wireless adapter won't work without lower-level OS support, which is currently only available on Valve's own SteamOS operating system. This means users of other VR headsets will need their devices to run a compatible version of SteamOS in order to take advantage of the feature.
Despite this limitation, the technology has already impressed those who have seen it in action. In testing, foveated streaming enabled seamless gameplay on a Steam Frame connected to a nearby PC with a dedicated wireless adapter. The result was nearly indistinguishable from playing locally on the headset itself.