Inside the secret psychology of horror games – and why we can't help pushing play

The sound that strikes first is often enough to send shivers down our spines. In the world of horror games, it's a sonic boom that can transform a player into quivering terror. For Don Veca, audio director on Dead Space, it was a screeching, industrial noise captured in a San Francisco Bart train tunnel - "like demons in agony, beautifully ugly". This recording became one of the most chilling sounds in the game, creating an iconic sonic contrast that still haunts players today.

Veca's experience highlights the pivotal role sound plays in horror games. It starts with psychology – not the fear of what is, but of what might be. Real horror isn't a mugger with a gun; it's the shadow behind the door, the silence that lingers too long, and the certainty that something is coming ... but you don't know when, or what.

Jason Graves, Bafta-winning composer on Dead Space and Until Dawn, agrees. "Sound and music prepare the player to be scared – it's all about the buildup, the tension, and then the release when something jumps out at you." Graves even treated the score itself as a kind of infected organism. His techniques created an unsettling atmosphere that amplified fear.

One of the most effective horror game soundtracks is that of Soma, where Thomas Grip masterfully crafts an unsettling experience through silence and philosophy. The key to any horror story, Grip says, is that the audience fills in the blanks themselves. "If your story is just, 'Here's something scary, be scared,' it's not that interesting." Instead, Grip uses silence to create unease.

Fear can also come from the unknown and what we perceive as familiar yet unsettling. Poppy Playtime, with its adorable yet murderous toys, taps into nostalgia-fueled vulnerability. Zach Belanger of Mob Entertainment says, "Nostalgia carries vulnerability. When we think of childhood, we think of safety – and twist those things, the reaction is visceral."

Loop//Error uses pixelated visuals to create unfamiliarity, leaving detail to the imagination in the form of a blocky, black-and-white art style that leaves players' minds filling in the blanks. Koro says, "Using pixelated visuals and the deliberate absence of colour creates unfamiliarity – your mind projects things that aren't really there." It's like remembering a nightmare: blurry, incomplete, but emotionally sharp.

Finally, an interactive factor plays a huge role in horror games. As psychologist Kieron Oakland notes, "In a game, you're not watching someone else flee – you're in it, and that's why it feels good: your heart races, but you're still in control." Daniel Knight of Phasmophobia agrees, saying, "Games put you inside the fear... When you decide to open a door or step into a dark room, the fear is yours. You're responsible for what happens next."

For Grip, this interactive element makes horror games endure: "In games, you make the decision to walk into danger." That makes it personal. The fear comes from you being the idiot walking into the dark tunnel. After all, scary movies ask what you'd do in the dark. Video games make you find out – and that's terrifying.
 
🤖 I think people overrate how realistic horror games need to be to scare us. Like, is a creepy abandoned asylum really necessary to freak us out? What about just making everything look super old and decaying? That already sends shivers down my spine. 😱 I mean, come on, it's just a game – let's not get too caught up in trying to make the world feel "real". It's still just pixels and code at the end of the day 🤖
 
omg u gotta hear the sounds in Soma, its like my skin is crawling lol 🤯🎵 The way Thomas Grip uses silence to create this creepy atmosphere is straight fire 🔥💀 I mean, it's not just about jump scares or loud noises, it's about building tension and making you feel uncomfortable. And that's what makes horror games so effective - they prey on our psychology, not just our fear of the unknown 🤔💣
 
the art of creating a good horror game sounds super complex 🎃️. but i think it all boils down to making us feel uneasy in our own minds 👻. like, silence can be way scarier than any jump scare or gore fest 😳. the more we fill in the blanks with our own worst fears, the more terrifying it is 🤯. and let's not forget about nostalgia - using familiar things in creepy ways to tap into that vulnerable kid inside us 👧... it's all about making us feel like something's off 💡.
 
🎵 I'm totally with Jason Graves on how sound & music set up the whole horror vibe 🤯. Like, have you played Soma? The silence is SO unsettling 😳. And it makes you fill in the blanks yourself, which is even creepier! 👻 Thomas Grip's approach to horror game storytelling is so genius 💡. It's all about creating unease & tension, not just relying on jump scares 🎊. Poppy Playtime is another great example of how nostalgia can be used to tap into our vulnerability 😱. The pixelated visuals in Loop//Error are SO unsettling too 🤯... it's like your mind starts filling in the blanks & it gets even scarier! 😨
 
I mean, have you seen Dead Space? 😱 Like, that game still freaks me out even years after I played it! And it's not just the gameplay or the monsters - it's the sound design, man... Veca's audio recordings create this sense of unease and dread that gets stuck in your head. It's like, you're walking through a train tunnel and suddenly this screeching noise kicks in and you're transported to a whole different level of fear. And then there's Soma - that game is like, the ultimate horror experience... Grip's use of silence is just genius, it makes you fill in the blanks with your own worst fears.

And I love how horror games play on nostalgia too, like Poppy Playtime - who wouldn't be scared of those adorable toys? It's like, our childhood memories are twisted and turned into something terrifying. And Loop//Error's pixelated visuals just add to the unease... it's like you're seeing things through a funhouse mirror.

But what really gets me is how horror games make you feel like you're in control - at least, that's what I tell myself 😅. Like, you're making these decisions to walk into danger or open doors and it's all yours. But deep down, you know you're just putting yourself through hell. It's like, the fear is real, but it's also inside your head... and that's what makes it so terrifying.
 
I THINK SOUND EFFECTS ARE SOOOO IMPORTANT IN HORROR GAMES!!! 🎧😱 THEY'RE LIKE THE FIRST THING THAT GETS YOU ALL SHAKY AND SCARED. FOR ME, IT'S WHEN I'M PLAYING SOMA AND THE SILENCE GETS TOO MUCH, I JUST WANT TO KEEP MOVING FORWARD BUT THEN THE MUSIC STARTS AND IT'S LIKE, OH NO! 🎵😨
 
omg i completely agree with sara griffton about how silence can be super unsettling it makes u fill in the blanks urself like wut is happening lol 🤯 this dead space game sound design tho is insane its like veca literally captured a screeching noise from a bart train tunnel and turned it into one of the most iconic sounds in horror games ever 😲 i also love how sara griffton talks about fear not being about wut's out there but wut might be behind u 🕷️
 
omg i totally get why sound plays such a huge role in horror games 🤯 it creates this unease and tension from the start, like when u hear something creepy on the Bart train tunnel, it already gets ur heart racing 😬 but what really makes it scary is that it's not just the noise itself, but what might be causing it... or who/what is behind it? 🤔

and i think the use of silence in games like Soma and Loop//Error is super genius 👏 because it lets ur imagination run wild and fills in the blanks, making the experience even more unsettling 😱 i mean, when u hear something and then there's just... nothing... it's terrifying 🎃

and interactive horror games are a whole new level of fear 💀 like, u're actually putting urself in harm's way, and that makes it so much worse 😨 but at the same time, it's also what makes it feel so real and immersive 💻
 
I'm still getting chills thinking about those creepy sounds in Dead Space 😱. Audio directors like Veca & Jason Graves know how to build tension with sound design - it's all about misdirection, you know? Like when a familiar tune plays during a horror scene, but the melody is warped or slowed down, and then BAM! A jump scare hits you right in the feels 🎵.

And I think Soma's score is genius because Grip uses silence to create an unsettling atmosphere... it's like our minds fill in the blanks with the worst-case scenario 🤯. That's what makes horror games so scary - we're already imagining all this stuff before the game shows us.

But have you guys played any of these new indie horror games that are making waves? Like Poppy Playtime or Loop//Error? Those pixelated visuals and sound effects are giving me major nostalgia vibes... but also, like, creeping me out 😅.

It's interesting to think about how fear can be both personal & terrifying - when you're in control of your character's actions, it's almost worse because you know what could happen 🤯. And I love that Grip says we fill in the blanks with our own worst fears... that's what makes horror games so effective at making us feel like we're living the fear ourselves 😨.
 
omg I completely agree with Zach Belanger on Poppy Playtime 🤯 it's like they took our childhood memories and turned them into this super creepy game lol the nostalgia factor is so strong, it's like you're walking through your old playground but something's off 😳 and I love how Loop//Error uses that blocky art style to make you fill in the blanks - it's like a puzzle 🤯 my friend played Soma and it was literally super scary because there wasn't much dialogue or action, just this silence that kept me on edge 🕵️‍♀️
 
🤔 I'm not convinced by the whole "sound is everything" thing in horror games. Like, sure, creepy noises can get your heart racing, but don't forget about visuals, right? The way something looks can totally influence how scared you are too 🎥.

And another thing, can we talk about how some of these soundtracks are super overhyped? I mean, I've played Soma and while it's definitely unsettling, I'm not sure what all the fuss is about. It's just a bunch of silence, right? 😐

Also, isn't it kinda weird that everyone agrees on this stuff without actually looking at actual data or scientific studies? Like, where's the proof that horror soundtracks are effective? 🤔
 
I just saw this article about horror game soundtracks and I'm like OMG 😲 they're really good at creating tension! Like, i was playing Dead Space last year and that screeching noise still gives me chills 🎧😱 it's not just the monsters or the creepy environments, it's the sounds too. It makes you feel like something is off, even when there's nothing there 😳

And I'm with Thomas Grip on using silence to create unease, it's so creepy when you're waiting for something to happen but nothing does 🤔... like in Soma where you just hear this weird static and it's just freaking you out 🔊

I also love how Poppy Playtime uses nostalgia to make you feel vulnerable 😭. Those adorable toys are just so creepy and I'm like what if they're not just toys?! 🎸😱
 
I love how sound design can totally freak us out without even showing anything 🎧😱! It's like those screeching noises from Dead Space can still give me chills after all these years 😳. For me, horror games are all about building tension & suspense, it's not just about jump scares 💀👻. I think some of the best soundtracks in horror games do an amazing job of creating that atmosphere... Soma is definitely one of my favorites 🎵! What do you guys think makes a great horror game soundtrack?
 
I'm so hyped for new horror game releases 🎮👻... I think one of the biggest keys to making a truly scary game is setting the right atmosphere from the get go. Like, have you played Soma? It's literally so unsettling just because it's so quiet and philosophical 🤯. And that's what makes it so effective.

I also love how some games use nostalgia to create this sense of vulnerability 😱... like Poppy Playtime, with those adorable yet murderous toys. It's like your brain is all "wait, no this can't be happening" and then BAM! You're scared 😲. And I'm all about that interactive fear too 🎥... when you're actually controlling what happens next in the game, it makes it so much more intense.
 
I'm still giving me chills thinking about Dead Space's screeching noise It's crazy how much of an impact sound can have on our gaming experience 😱👻 The way audio directors like Veca and composers like Graves use sound to build tension is pure genius.

I mean, Soma's soundtrack is so masterful in creating unease through silence. Grip's approach is all about making the player's imagination fill in the blanks - it's like our brains are wired to be scared of the unknown 🤔💀

And have you played Poppy Playtime? It's like they took all these childhood fears and turned them into something adorable yet terrifying 😳🎮 The way Belanger uses nostalgia to create vulnerability is genius.

But what really gets me is how interactive horror games are. I mean, who needs a jump scare when you're in control of the fear yourself? 🤯 It's like your heart is racing and you're still in the driver's seat 👊💻
 
Ugh, horror games are just a way for devs to mess with our minds, right? They're like trying to create a sense of unease, but really they're just scaring us because we can't turn off the game 🤯.

I mean, think about it, all these sounds and music that's supposed to be "scary" are just our brains processing stuff we shouldn't be thinking about 😳. It's like when you hear a weird noise in your house at night and your brain is like "what could that be?" 🏠

And don't even get me started on the nostalgia factor, it's all just exploiting our childhood fears, like Poppy Playtime is just making us think we're still kids but with murderous toys 🤪. And those pixelated visuals in Loop//Error? Just our brains trying to fill in the gaps because we can't see any details 😒.

But I guess what they say about horror games being scary because we're the ones in control... that's just messed up, man. We're already in a dark room with no exit, thanks to these devs 🎮.
 
I mean, have you seen those creepy game soundtracks lately? They're like totally on fleek 🕷️. But for real tho, I think what really makes 'em scary is the psychology behind it all... like, what if something's lurking in the shadows and we don't know it's there? 🤔 It's not just about jump scares or gore, it's about building tension and suspense.

I'm all for using nostalgia to tap into our fear of vulnerability, but at the same time, I think it can be a bit much when it's played too far. Like with Poppy Playtime... cute toys that kill you? 😂 That's just weird.

And don't even get me started on those pixelated visuals from Loop//Error. Like, what if my brain is trying to fill in the gaps and I end up seeing something way creepier than intended? 🤯

But honestly, I think what makes horror games so effective is that fear is personal. When you're playing a game, you're in control, but at the same time, you're also kinda trapped... and that's where the real terror comes from. 😱
 
OMG you guys I just got back from this insane escape room with my friends 🤯 and it was literally so scary but not in a good way 😂. We were stuck in these creepy corridors with no lights and no sound effects just total darkness. It felt like we were actually trapped. And then the person running the game told us to go into this room with a bunch of weird dolls in it and I swear my heart was gonna jump out of my chest 💥.

I've been playing horror games for ages but that escape room experience was on another level. The psychology behind making you feel scared by not showing what's happening but just using your imagination is so cool 🔮. It's like the game creators are saying "Hey, we're going to make you think this is coming but it might not be" which is literally terrifying 😱.

I love how they talk about using silence to create unease in games like Soma and Loop//Error 🎧. That's so clever because when there's no sound or music just the atmosphere takes over and freaks you out 💀. And I totally agree with Jason Graves about building up tension through sound effects and music, it's like a masterclass in scaring players 😅.

What do you guys think? Have you ever been to an escape room that was super scary but also kinda exhilarating? 🤔
 
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