"Dispatch" Fails to Deliver Romantic Payoffs
AdHoc Studio's "Dispatch," a narrative adventure game with a TV-like episodic structure, takes players on a wild ride through Los Angeles as they deploy reformed supervillains to deal with various problems. While the game successfully blends elements of the X-Men and DC's Suicide Squad, it falters when it comes to its romantic storylines.
The game drops players into the shoes of Robert Robertson III, a former superhero who has taken up dispatching to rebuild his mech suit. As he navigates this new role, he is presented with two potential romantic interests: Blonde Blazer and Invisigal. However, both storylines feel underdeveloped and lack genuine chemistry.
Blazer's character feels like an afterthought, while Invisigal's storyline is marred by poor writing and a lack of subtlety. Her feelings for Robert are thrust upon the player far too quickly, making it difficult to invest in their relationship. The game's reliance on awkward "ship moments" and forced dialogue choices only serves to further undermine the romantic storylines.
What works in the game is its portrayal of the Z-Team, a group of misfit superheroes with tangled connections and conflicting personalities. This dynamic is reminiscent of the X-Men, who are famously known for their messy relationships. However, the game's attempt to weave these characters into a cohesive narrative falls short due to finite resources and a lack of attention to character development.
In conclusion, while "Dispatch" excels when it lets its misfits be buds and heroes at the same time, its romantic storylines are woefully underdeveloped. The game's failure to deliver genuine payoffs in this department is a missed opportunity, leaving players feeling like they're stuck in a never-ending cycle of awkward dialogue choices and forced relationships.
AdHoc Studio's "Dispatch," a narrative adventure game with a TV-like episodic structure, takes players on a wild ride through Los Angeles as they deploy reformed supervillains to deal with various problems. While the game successfully blends elements of the X-Men and DC's Suicide Squad, it falters when it comes to its romantic storylines.
The game drops players into the shoes of Robert Robertson III, a former superhero who has taken up dispatching to rebuild his mech suit. As he navigates this new role, he is presented with two potential romantic interests: Blonde Blazer and Invisigal. However, both storylines feel underdeveloped and lack genuine chemistry.
Blazer's character feels like an afterthought, while Invisigal's storyline is marred by poor writing and a lack of subtlety. Her feelings for Robert are thrust upon the player far too quickly, making it difficult to invest in their relationship. The game's reliance on awkward "ship moments" and forced dialogue choices only serves to further undermine the romantic storylines.
What works in the game is its portrayal of the Z-Team, a group of misfit superheroes with tangled connections and conflicting personalities. This dynamic is reminiscent of the X-Men, who are famously known for their messy relationships. However, the game's attempt to weave these characters into a cohesive narrative falls short due to finite resources and a lack of attention to character development.
In conclusion, while "Dispatch" excels when it lets its misfits be buds and heroes at the same time, its romantic storylines are woefully underdeveloped. The game's failure to deliver genuine payoffs in this department is a missed opportunity, leaving players feeling like they're stuck in a never-ending cycle of awkward dialogue choices and forced relationships.