The Simpsons has had an enduring and often bewildering love affair with video games, spanning multiple decades and numerous collaborations.
Fortnite's latest tie-in with the show has once again injected new life into its ailing online shooter, providing fresh audience numbers and revenue for the game. The Fortnite island has been transformed into a miniature Springfield, complete with beloved characters, locations, and Easter eggs galore. From Homer at Moe's Tavern to Bart at Kwik-E-Mart, players can indulge in these pop culture mashups.
However, this is not the first time that The Simpsons has dipped its toes into the world of gaming. In 1991, Acclaim released Bart vs Space Mutants, a side-scrolling platformer where Bart must defeat extraterrestrial invaders by completing frustrating pixel-perfect jumps and fighting bosses including Nelson and Sideshow Bob.
Despite receiving mediocre reviews, the game sold over one million copies, inspiring a rash of Bart-focused games such as Bart vs The World and Bart's House of Weirdness. This interplay made perfect sense; Bart is, after all, a huge video game fan in the show's early days, representing the target demographic for the contemporary games industry.
Throughout its history, The Simpsons has continued to satirise video games, poking fun at characters like Flanders' penchant for Billy Graham's Bible Blaster and his kids' love for it. Games are also used as a useful pop cultural tool for mocking the characters themselves, such as the favourite game of Flanders kids being an evangelical preach-'em-up.
The best early Simpsons game would arguably be 2003's much-loved Simpsons Hit & Run, a glorious Homer-fronted pastiche of Grand Theft Auto. Here you can drive around town visiting Android's Dungeon, Krusty Burger and the Legitimate Businessman's Social Club, while carrying out missions to prevent another alien plot.
The collaboration with Fortnite highlights how The Simpsons has continued to survive as a cultural icon, despite its decline as a must-watch TV phenomenon. The combination of slapstick, parody and social commentary aligns with the scrambled self-aware narratives of video games, where crazed violence often intercuts with gooey sentimentality and knockabout laughs.
Some argue that it's difficult for developers to create interesting games without conflict or competition, but others view video game violence as a failure of imagination. Brie Code has proposed that games might move towards a different modality: tend-and-befriend.
There are many non-violent games out there, such as Animal Crossing and ThinkyGames' curated list of blockbusters. Resources like Common Sense Media and Steam's non-violent entertainment curation page also provide family-friendly options.
Fortnite's latest tie-in with the show has once again injected new life into its ailing online shooter, providing fresh audience numbers and revenue for the game. The Fortnite island has been transformed into a miniature Springfield, complete with beloved characters, locations, and Easter eggs galore. From Homer at Moe's Tavern to Bart at Kwik-E-Mart, players can indulge in these pop culture mashups.
However, this is not the first time that The Simpsons has dipped its toes into the world of gaming. In 1991, Acclaim released Bart vs Space Mutants, a side-scrolling platformer where Bart must defeat extraterrestrial invaders by completing frustrating pixel-perfect jumps and fighting bosses including Nelson and Sideshow Bob.
Despite receiving mediocre reviews, the game sold over one million copies, inspiring a rash of Bart-focused games such as Bart vs The World and Bart's House of Weirdness. This interplay made perfect sense; Bart is, after all, a huge video game fan in the show's early days, representing the target demographic for the contemporary games industry.
Throughout its history, The Simpsons has continued to satirise video games, poking fun at characters like Flanders' penchant for Billy Graham's Bible Blaster and his kids' love for it. Games are also used as a useful pop cultural tool for mocking the characters themselves, such as the favourite game of Flanders kids being an evangelical preach-'em-up.
The best early Simpsons game would arguably be 2003's much-loved Simpsons Hit & Run, a glorious Homer-fronted pastiche of Grand Theft Auto. Here you can drive around town visiting Android's Dungeon, Krusty Burger and the Legitimate Businessman's Social Club, while carrying out missions to prevent another alien plot.
The collaboration with Fortnite highlights how The Simpsons has continued to survive as a cultural icon, despite its decline as a must-watch TV phenomenon. The combination of slapstick, parody and social commentary aligns with the scrambled self-aware narratives of video games, where crazed violence often intercuts with gooey sentimentality and knockabout laughs.
Some argue that it's difficult for developers to create interesting games without conflict or competition, but others view video game violence as a failure of imagination. Brie Code has proposed that games might move towards a different modality: tend-and-befriend.
There are many non-violent games out there, such as Animal Crossing and ThinkyGames' curated list of blockbusters. Resources like Common Sense Media and Steam's non-violent entertainment curation page also provide family-friendly options.