Microsoft's Cloud Gaming Service Struggles to Find Its Footing as it Turns to Ads to Expand Access.
In a move that has left many gamers underwhelmed, Microsoft is reportedly planning to offer non-subscribers access to its Xbox Cloud Gaming service through paid ads. While this may seem like a reasonable way for the company to expand its reach, critics argue that it's a lackluster attempt at innovation and fails to address the underlying issues with its business model.
Currently, only subscribers to Microsoft's Game Pass subscription can access the full range of games available on Cloud Gaming. However, new reports suggest that the company is planning to introduce a limited "ad-supported" option that will allow non-subscribers to stream certain games for a short period of time in exchange for watching ads.
This move has been met with skepticism from gamers and industry experts alike. While it may provide some access to Cloud Gaming for those who aren't willing or able to pay for a subscription, it's seen as a half-hearted effort by Microsoft to expand its reach without making any meaningful changes to its business model.
One can only wonder why Microsoft is relying on ads instead of exploring more innovative ways to offer its services. For instance, offering short demo streams of available games in exchange for watching a short ad or simply as a sales tactic could have been an attractive option. Similarly, discounted access to a streaming-only Game Pass subscription for those willing to watch occasional ads like Netflix could have been an interesting approach.
Unfortunately, Microsoft seems to be stuck on the same tired business model that has led to the failure of Stadia and other similar services. Instead of learning from these failures, it's opting for a more conservative approach that prioritizes short-term gains over long-term success.
Ultimately, Microsoft needs to do better than this if it wants to remain competitive in the rapidly evolving world of cloud gaming.
In a move that has left many gamers underwhelmed, Microsoft is reportedly planning to offer non-subscribers access to its Xbox Cloud Gaming service through paid ads. While this may seem like a reasonable way for the company to expand its reach, critics argue that it's a lackluster attempt at innovation and fails to address the underlying issues with its business model.
Currently, only subscribers to Microsoft's Game Pass subscription can access the full range of games available on Cloud Gaming. However, new reports suggest that the company is planning to introduce a limited "ad-supported" option that will allow non-subscribers to stream certain games for a short period of time in exchange for watching ads.
This move has been met with skepticism from gamers and industry experts alike. While it may provide some access to Cloud Gaming for those who aren't willing or able to pay for a subscription, it's seen as a half-hearted effort by Microsoft to expand its reach without making any meaningful changes to its business model.
One can only wonder why Microsoft is relying on ads instead of exploring more innovative ways to offer its services. For instance, offering short demo streams of available games in exchange for watching a short ad or simply as a sales tactic could have been an attractive option. Similarly, discounted access to a streaming-only Game Pass subscription for those willing to watch occasional ads like Netflix could have been an interesting approach.
Unfortunately, Microsoft seems to be stuck on the same tired business model that has led to the failure of Stadia and other similar services. Instead of learning from these failures, it's opting for a more conservative approach that prioritizes short-term gains over long-term success.
Ultimately, Microsoft needs to do better than this if it wants to remain competitive in the rapidly evolving world of cloud gaming.