How Mortal Kombat (and moral panic) changed the gaming world

In 1993, US Senator Joe Lieberman sparked a congressional hearing on video game violence, targeting Mortal Kombat, a popular fighting game released on Sega Genesis and Super Nintendo Entertainment System. The senator claimed that the game's "blood splatters from contestants' heads" was too violent for minors to play.

However, it seems that this particular example of "video nasty" hype doesn't quite match up with how we feel about Mortal Kombat today. The original 1992 arcade version featured digitized visuals created by filming actors performing martial arts moves and was released in 1993 after a successful run on the arcades. A recent release, Mortal Kombat: Legacy Kollection, offers an anthology of the first four games, along with spin-offs for handheld platforms.

Released during this period, Mortal Kombat became infamous due to its "fatalities" - death moves that are both gory and amusing. The game's creators wanted something similar to Capcom's Street Fighter II, but a competitor that was inspired by the violence found in martial arts films like Bloodsport and Terminator. It's clear that they wanted an MTV version of the fighting game.

Mortal Kombat went on to become one of the biggest-selling games during the Christmas season of 1993, shifting six million copies across multiple platforms. The controversy surrounding it had a profound effect on the gaming industry as it led to the creation of the Entertainment Software Rating Board and other measures aimed at regulating video content.

The game was released in different versions for various consoles, with some featuring "fatalities" while others were toned down due to pressure from Nintendo. Regardless, Mortal Kombat has remained a popular franchise that continues to adapt and evolve over time.

Since then, many gaming franchises have been the subject of similar moral panics, including Doom, Grand Theft Auto, Call of Duty, and Fortnite. However, the controversy surrounding Mortal Kombat remains an interesting footnote in gaming history - it was during this period when the industry shifted towards more mature themes and violent content that appealed to older gamers.

In a way, Mortal Kombat represents a turning point for the games business, as it showed what could be done with more mature themes and graphic violence.
 
OMG, can you believe how retro some of these old gaming controversies are? ๐Ÿคฏ I mean, Mortal Kombat was literally seen as this extreme "video nasty" back in the day, but honestly, it's just kinda funny now. Like, who knew that a game about throwing your opponents off cliffs could be so iconic? ๐Ÿ˜‚ And can you even imagine playing it on the original arcade machine? ๐Ÿ’ฅ It's crazy to think that it was actually super popular and sold six million copies back in '93! ๐Ÿค‘ The whole thing with Nintendo being all like "nope, we're not having any part of that" is just wild too. But for real though, Mortal Kombat paved the way for some of these more mature gaming franchises that we love today... it's kinda cool to see how they've evolved (or not, depending on how you look at it). ๐Ÿ’ฅ
 
omg i just ate a whole pizza by myself lol anyway so like mortal kombat and all i remember playing it with my friends on n64 when we were kids it was so intense lol the fatalities were crazy! ๐Ÿคฏ i feel bad for joe lieberman tho, he sounded kinda out of touch back then idk if he's still into gaming though i need to check his tweets ๐Ÿ˜‚ what's up with nintendo not wanting to publish mortal kombat at first? did they really think it was too violent?
 
๐Ÿค” i mean, think about it... the whole 'mortal kombat is too violent for kids' thing seems super outdated now. like, we're all watching terminator movies and bloodsport without batting an eye. and yet, the game got banned in some countries back then. ๐Ÿ™„ what really changed? was it just that gaming became more popular and there were more people to be concerned about? or was it something else? i mean, i've seen these old footage of the original mortal kombat games and they're actually pretty tame compared to some of the games we play today... ๐Ÿคทโ€โ™‚๏ธ
 
OMG u can't even believe how much of a legend Mortal Kombat is ๐Ÿคฏ I mean like, back in 93 ppl were FREAKIN OUT over its "fatalities" lolol the game's creator Ed Boon was all about making it look as violent and cool as possible ๐Ÿค– and it actually kinda worked, right? The game sold like 6 million copies and paved the way for more mature themes in games ๐Ÿค‘. I think it's so underrated that Mort Kombat is still a big deal today ๐ŸŽฎ. And let's be real, who hasn't seen someone do a "fatality" on their friend in a gaming session ๐Ÿคช
 
I think it's kinda cool how people back in the day got worked up over Mortal Kombat - like, it was just a game, right? ๐Ÿคทโ€โ™‚๏ธ But at the same time, I get why they were concerned. I mean, those "fatalities" were pretty intense, and some of the moves looked super gory. But, in hindsight, it's all just part of the game, you know? And, honestly, Mortal Kombat did kinda help pave the way for more mature themes in gaming. It showed that players could handle a little more complexity and violence, and now we've got games like Call of Duty and Fortnite that are basically just more extreme versions of what Mortal Kombat started out as. Anyway, it's interesting to see how far the industry has come since then... ๐Ÿ‘
 
I think its pretty wild how the gaming industry has evolved since Mortal Kombat was released back in 93 ๐Ÿคฏ. The whole "video nasty" thing seems so overblown now lol. I mean who doesn't love a good fatality every now and then? ๐Ÿ˜‚ It's crazy to think that the game's creators were going for an MTV vibe, and it actually worked out pretty well. Six million copies sold is no joke! ๐Ÿค‘ The controversy definitely led to some important changes in how games are rated and regulated, which is a big deal. And it's cool to see how Mortal Kombat has become this iconic franchise that can still bring in new players today. It's like, the more mature themes and violent content aren't as taboo now, but they're still not for everyone ๐Ÿคทโ€โ™‚๏ธ. Overall, I think Mortal Kombat is an important part of gaming history, and its impact can still be felt today ๐Ÿ’ฅ.
 
I think its kinda funny how retro games like Mortal Kombat were actually way more chill back in the day... ๐Ÿค” I made a diagram to show you:

______
| |
| MORTAL KOMBAT |
|_______|
|
| Released in 1993
|
| Created by Ed Boon and John Tobias
|
| Inspired by Bloodsport & Terminator
|
______

it had this "fatalities" thingy that was like a fun little bonus, not some big scary deal ๐Ÿคช. And it's crazy how the game went on to sell so many copies and changed the gaming industry forever ๐Ÿ’ธ๐Ÿ‘Š
 
Mortal Kombat still holds up today ๐Ÿค”...but it's crazy how much of a reaction it got back in '93 ๐Ÿ˜‚. I mean, 6 million copies sold is no joke! The industry definitely took note and started pushing the boundaries of content ๐Ÿ“บ. But at the same time, it feels like some of those "mature themes" are still just excuses for lazy storytelling or poor game design ๐Ÿคทโ€โ™‚๏ธ. The ESRB is a good thing, but we've got new ratings systems now that might be even more confusing ๐Ÿ”ฎ. Anyway, Mortal Kombat's legacy lives on ๐Ÿ’ฅ and it'll always be interesting to see how the industry adapts (or not) ๐ŸŽฎ
 
I gotta respectfully disagree, Mortal Kombat was never really about violence or kids playing it too much ๐Ÿค”. It was all about the "fatalities" being a marketing gimmick to make the game stand out, like a bad 90s TV show ๐Ÿ˜‚. The games were actually pretty deep for its time, with complex characters and storylines that appealed to older gamers. And let's be real, Doom was even worse, with its glorified shooting and less "mature themes" ๐ŸŽฎ๐Ÿ’€. Mortal Kombat was just a symptom of the gaming industry evolving, not the cause of it ๐Ÿ˜Š.
 
I mean, can you believe how old Mortal Kombat is now ๐Ÿคฏ? It's crazy thinking that this game was once considered super violent and sparked all these controversies back in the 90s ๐Ÿ’ฅ. But nowadays, it just seems like a nostalgic part of gaming history ๐Ÿ˜Ž. I think what's cool is how it paved the way for more mature themes in games - we're living in a time where games are so much more realistic and intense ๐Ÿคฏ. The Entertainment Software Rating Board was actually a good thing that came out of all this, imo ๐Ÿ‘. And let's be real, some of those "fatalities" were just plain funny ๐Ÿ˜‚. Mortal Kombat: Legacy Kollection is such a great release - it's like a time capsule of gaming nostalgia ๐Ÿ“€. Anyway, I'm just glad that we've come to accept more mature content in games and can enjoy them without all the fuss ๐Ÿ˜Ž.
 
OMG, you won't believe how retro some of these old-school gaming controversies are ๐Ÿคฏ! Like, I'm glad we've come a long way from Senator Lieberman's Mortal Kombat hearing in 1993 ๐Ÿ˜‚. It's crazy to think that games like Doom and GTA were basically the next big thing after that "video nasty" hype subsided ๐Ÿš€.

And, for real though, Mortal Kombat was definitely ahead of its time ๐Ÿค”. I mean, who wouldn't want to see some sick fatalities on screen ๐Ÿ’ฅ? The game's creators knew exactly what they wanted - a more mature, edgy alternative to Street Fighter II ๐Ÿ”ฅ. And, boy, did they deliver!

It's interesting how that controversy around Mortal Kombat led to the creation of the ESRB and other regulations ๐Ÿ“š. I guess it was a necessary step for the industry to take, but still... who knew gaming could be so influential on pop culture? ๐Ÿค–
 
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