The live crowd in a theatre has transformed Asses.Masses, a seemingly ordinary video game about donkeys and their struggles with labour, into a piece of collective performance art. The game's setting, where players take turns controlling the avatar of the crowd on a plinth in front of a giant screen, adds to its collective experience. Players must work together to complete challenges, some of which require collaboration and others that spark heated debates.
The game's content is not for the faint of heart, with references to violence, strong language, simulated sex, police brutality, and drug use. However, it also tackles themes such as collective action, industrialization, and labour politics in an engaging and humorous way.
One of the most interesting aspects of Asses.Masses is its ability to create a sense of camaraderie among players. The game's design encourages players to participate in the experience, with some even describing it as "like watching someone else play" at times. This collective aspect has been likened to a live Twitch stream.
The creators of the game have done an excellent job of incorporating human interaction into their production. They have taken a video game and turned it into a performance art piece that is both entertaining and thought-provoking.
Asses.Masses may not be suitable for everyone, but those who are willing to engage with its content will find themselves invested in the experience. The game's creators have shown that even the most unlikely subjects can be transformed into something powerful and memorable through collaboration and performance.
In short, Asses.Masses is a unique piece of collective art that showcases the power of video games to bring people together and create unforgettable experiences.
The game's content is not for the faint of heart, with references to violence, strong language, simulated sex, police brutality, and drug use. However, it also tackles themes such as collective action, industrialization, and labour politics in an engaging and humorous way.
One of the most interesting aspects of Asses.Masses is its ability to create a sense of camaraderie among players. The game's design encourages players to participate in the experience, with some even describing it as "like watching someone else play" at times. This collective aspect has been likened to a live Twitch stream.
The creators of the game have done an excellent job of incorporating human interaction into their production. They have taken a video game and turned it into a performance art piece that is both entertaining and thought-provoking.
Asses.Masses may not be suitable for everyone, but those who are willing to engage with its content will find themselves invested in the experience. The game's creators have shown that even the most unlikely subjects can be transformed into something powerful and memorable through collaboration and performance.
In short, Asses.Masses is a unique piece of collective art that showcases the power of video games to bring people together and create unforgettable experiences.